The plugin will add a number of tasks you can use
Task name | Depends on | Type | Description |
---|---|---|---|
activateUnity | wooga.gradle.unity.tasks.Activate |
Activates unity with provides credentials. Gets skipped when credentials are missing | |
returnUnityLicense | wooga.gradle.unity.tasks.ReturnLicense |
Returns the current licesne to license server. Gets skipped when license directory is empty | |
exportUnityPackage | activationTask, setup | wooga.gradle.unity.tasks.UnityPackage |
exports configured assets into an .unitypackage file |
test | testEditMode, testPlayMode | DefaultTask |
runs editMode and playMode tasks |
testEditMode | activationTask, setup | DefaultTask |
runs testEditMode for all testBuildTargets (testEditModeAndroid , testEditModeIos …) |
testPlayMode | activationTask, setup | DefaultTask |
runs testPlayMode for all testBuildTargets (testPlayModeAndroid , testPlayModeIos …) |
testEditMode[TestBuildTarget] | testEditMode | wooga.gradle.unity.tasks.Task |
runs unity editor tests on testBuildTarget and writes reports to reportsDir |
testPlayMode[TestBuildTarget] | testPlayMode | wooga.gradle.unity.tasks.Task |
runs unity playMode tests on testBuildTarget and writes reports to reportsDir |
Example Test Task structure:
:check
\--- :test
+--- :testEditMode
| +--- :testEditModeAndroid
| \--- :testEditModeIos
\--- :testPlayMode
+--- :testPlayModeAndroid
\--- :testPlayModeIos
You can call any abitary unity batchmode command either with the BatchModeSpec
or the wooga.gradle.unity.tasks.Unity
task type:
build.gradle
task(performBatchmodeTask, type:wooga.gradle.unity.tasks.Unity) {
args "-executeMethod", "MyEditorScript.PerformBuild"
}
-or-
task(performBatchmodeSpec) {
doLast {
unity.batchMode {
unityPath = project.file("/Applications/Unity-5.5.3f1/Unity.app/Contents/MacOS/Unity")
}
}
}
The Unity
task type is the prefered way of calling unity batchmode commands because it works better with autoActivation/ReturnLicense
If you want to use this feature along with one or multiple tasks running the BatchModeSpec
you need to make sure the task returnUnityLicense
runs after these custom tasks.
See the [unity manual][unity_cmd] for a complete list of possible batchmode arguments.
build.gradle
task(performBatchmodeSpec) {
...
}
tasks.returnUnityLicense.mustRunAfter performBatchmodeSpec
By default the exportUnityPackage
will be skipped because of missing sources. You need to tell the task what sources you want to include into the package. The produced archive will be added to the unitypackage
configuration.
build.gradle
exportUnityPackage {
inputFiles file('Assets')
}
The editor tests comes in two flavors: Unity 5.5 and Unity 5.6. These versions have different commandline parameters and options. The wooga.gradle.unity.tasks.Test
will adjust the settings based on the unity version. It will figure out at runtime if your version is 5.5 or 5.6. It will always fallback to 5.5 logic if it couldn’t figure out the version.
The plugin automatically detects if playMode
test are enabled and creates corresponding tasks.
:check
\--- :test
+--- :testEditMode
| +--- :testEditModeAndroid
| \--- :testEditModeIos
\--- :testPlayMode
+--- :testPlayModeAndroid
\--- :testPlayModeIos
build.gradle unity 5.5
task("myTests", type:wooga.gradle.unity.tasks.Test) {
categories = ["Category1",..]
filter = ["filter",..]
verbose = true
teamcity = false
}
build.gradle unity 5.6
task("myEditModeTests", type:wooga.gradle.unity.tasks.Test) {
testPlatform = "editmode"
}
task("myPlayModeTests", type:wooga.gradle.unity.tasks.Test) {
testPlatform = "playmode"
}