- [Storage] Fixes LocalFileSystem where Files ended up as Dirs and absoulte paths weren't concatenated properly
- [Storage] Fixes LocalFileSystem where Unity3D misses enum-value of RegexOption.Compiled
- [Storage] Location type instead of FilePath & DirPath
- [Storage] Local- & VirtualFileSystem
- [Storage] Atomic write & recovery operations for files
- [Network] HTTPClient gets a parameter to add custom headers
- Maybe & Either types are now structs and cause no memory overhead anymore
- Changes in APIs of Maybe & Either
- Wooga.Lambda.FileSystem.Api removing some Logs from LocalFileSystem
- Wooga.Lambda.FileSystem.Api is now error/exception agnostic
- Structs constructors of File, FilePath, Dir & DirPath are public
- Path creation in LocalFileSystem does respect root directories
- Adds method to create file and dir path to FileSystem.Api
- Adds many generic type arguments - the Unity Editor can't infer them
- Uses Pattern.Match in Parser library
- Additional common parser combinator (takeLeft/Right/Both...)
- Adds DirPath & FilePath types to Storage library
- Small bugfix in Async.Parallel
- Fixed NuGet packages and github releases
- Fixed NuGet packages and github releases
- Big cleanup many things removed, many added...
- No more IO monad, Async does the job better
- Refactored network and filesystem libraries
- added a pattern matching 'monad'
- lots of documentation
- Splits monadic functions and their result types in different files.
- Adds Wooga.Lambda.Log project
- Adds Wooga.Lambda.FileSystem project
- Adds Wooga.Lambda.Network project